PLAYING CARDS AND BOARD GAMES MARKET SIZE, SHARE, TRENDS, DEMAND, GROWTH AND COMPETITIVE OUTLOOK

Playing Cards and Board Games Market Size, Share, Trends, Demand, Growth and Competitive Outlook

Playing Cards and Board Games Market Size, Share, Trends, Demand, Growth and Competitive Outlook

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Playing Cards and Board Games Market – Industry Trends and Forecast to 2030

Global Playing Cards and Board Games Market, By Type (Playing Cards and Board Games), Distribution Channel (Online and Offline), Competition Type (Tier 1, Tier 2, and Tier 3)– Industry Trends and Forecast to 2031.

The global playing cards and board games market size was valued at USD 18.55 billion in 2023 and is projected to reach USD 37.51 billion by 2031, with a CAGR of 9.2% during the forecast period of 2024 to 2031.

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The global playing cards and board games market is witnessing significant growth due to factors such as increasing popularity of board games as a recreational activity, rising disposable income, and the growing trend of social gatherings and game nights. Additionally, the availability of a wide range of themed and innovative playing cards and board games is attracting consumers of all age groups. The emergence of online platforms for playing and purchasing games is also contributing to market growth as it provides convenience and accessibility to a larger consumer base.

**Segments**

- ***Type***: This segment includes traditional card games, deck-building games, trading card games, playing card accessories, strategy board games, luck-based board games, and others.

- ***Distribution Channel***: The distribution channel segment comprises online retailing, offline retailing (specialty stores, department stores, hypermarkets, and supermarkets), and others.

- ***Age Group***: The market is segmented based on age groups such as children, teenagers, adults, and seniors. Each age group has different preferences and demands when it comes to playing cards and board games.

**Market Players**

- ***Hasbro, Inc.***: Hasbro is a leading player in the playing cards and board games market with a diverse portfolio of popular games such as Monopoly, Scrabble, and Magic: The Gathering.

- ***Mattel, Inc.***: Mattel is another key player known for iconic games like UNO and Pictionary, targeting a wide range of consumers from children to adults.

- ***Asmodee Group***: Asmodee Group is a prominent player in the board games segment, offering a variety of strategy and thematic games that cater to enthusiasts and casual players alike.

- ***Ravensburger AG***: Ravensburger is known for high-quality jigsaw puzzles and board games that appeal to both children and adults, focusing on creativity and educational value.

- ***Cartamundi***: Cartamundi is a major manufacturer of playing cards, supplying customThe global playing cards and board games market is a dynamic and rapidly growing industry driven by various factors contributing to its expansion. One of the key drivers of market growth is the increasing popularity of board games as a recreational activity among individuals of all age groups. The resurgence of interest in traditional board games and the introduction of innovative and themed games have captured the attention of consumers worldwide. Rising disposable income levels in many regions have also played a vital role in driving the demand for playing cards and board games, as consumers are willing to spend on leisure activities and entertainment.

Moreover, the growing trend of social gatherings and game nights has further boosted the market for playing cards and board games. In today's fast-paced digital world, people are seeking opportunities to engage in face-to-face interactions and bond over shared experiences, making board games a popular choice for social gatherings. This trend has led to an increase in demand for multiplayer games that encourage group participation and foster social connections. Additionally, the availability of online platforms for playing and purchasing games has made these products more accessible to a broader consumer base, further fueling market growth.

In terms of market segments, the playing cards and board games market is diversified into various categories based on types, distribution channels, and age groups. The type segment encompasses a wide range of games, including traditional card games, deck-building games, trading card games, playing card accessories, strategy board games, luck-based board games, and others. Each of these categories caters to different gamer preferences and interests, providing options for both casual players and enthusiasts. The distribution channel segment includes online retailing, offline retailing through specialty stores, department stores, hypermarkets, and supermarkets, among others, offering consumers multiple avenues to purchase games based on their convenience.

The market is also segmented based on age groups, including children, teenagers, adults, and seniors, with each group having distinct preferences and demands when it comes to playing cards and board games. Children are often drawn to educational and interactive games that stimulate creativity and- **Segments:**

- *Type:* This segment includes traditional card games, deck-building games, trading card games, playing card accessories, strategy board games, luck-based board games, and others.

- *Distribution Channel:* The distribution channel segment comprises online retailing, offline retailing (specialty stores, department stores, hypermarkets, and supermarkets), and others.

- *Age Group:* The market is segmented based on age groups such as children, teenagers, adults, and seniors. Each age group has different preferences and demands when it comes to playing cards and board games.

- **Market Players:**

- *Hasbro, Inc.:* Hasbro is a leading player in the playing cards and board games market with a diverse portfolio of popular games such as Monopoly, Scrabble, and Magic: The Gathering.

- *Mattel, Inc.:* Mattel is another key player known for iconic games like UNO and Pictionary, targeting a wide range of consumers from children to adults.

- *Asmodee Group:* Asmodee Group is a prominent player in the board games segment, offering a variety of strategy and thematic games that cater to enthusiasts and casual players alike.

- *Ravensburger AG:* Ravensburger is known for high-quality jigsaw puzzles and board games that appeal to both children and adults, focusing on creativity and educational value.

- *Cartamundi:* Cartamundi is

 

Countries Studied:


  1. North America (Argentina, Brazil, copyright, Chile, Colombia, Mexico, Peru, United States, Rest of Americas)

  2. Europe (Austria, Belgium, Denmark, Finland, France, Germany, Italy, Netherlands, Norway, Poland, Russia, Spain, Sweden, Switzerland, United Kingdom, Rest of Europe)

  3. Middle-East and Africa (Egypt, Israel, Qatar, Saudi Arabia, South Africa, United Arab Emirates, Rest of MEA)

  4. Asia-Pacific (Australia, Bangladesh, China, India, Indonesia, Japan, Malaysia, Philippines, Singapore, South Korea, Sri Lanka, Thailand, Taiwan, Rest of Asia-Pacific)


Key Coverage in the Playing Cards and Board Games Market Report:

  • Detailed analysis of Playing Cards and Board Games Market by a thorough assessment of the technology, product type, application, and other key segments of the report

  • Qualitative and quantitative analysis of the market along with CAGR calculation for the forecast period

  • Investigative study of the market dynamics including drivers, opportunities, restraints, and limitations that can influence the market growth

  • Comprehensive analysis of the regions of the Playing Cards and Board Games industry and their futuristic growth outlook

  • Competitive landscape benchmarking with key coverage of company profiles, product portfolio, and business expansion strategies


TABLE OF CONTENTS

Part 01: Executive Summary

Part 02: Scope of the Report

Part 03: Research Methodology

Part 04: Market Landscape

Part 05: Pipeline Analysis

Part 06: Market Sizing

Part 07: Five Forces Analysis

Part 08: Market Segmentation

Part 09: Customer Landscape

Part 10: Regional Landscape

Part 11: Decision Framework

Part 12: Drivers and Challenges

Part 13: Market Trends

Part 14: Vendor Landscape

Part 15: Vendor Analysis

Part 16: Appendix

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